glColor
- void glColor(byte a, byte b, byte c)
- void glColor(double a, double b, double c)
- void glColor(float a, float b, float c)
- void glColor(int a, int b, int c)
- void glColor(short a, short b, short c)
- void glColor(ubyte a, ubyte b, ubyte c)
- void glColor(uint a, uint b, uint c)
- void glColor(ushort a, ushort b, ushort c)
- void glColor(byte a, byte b, byte c, byte d)
- void glColor(double a, double b, double c, double d)
- void glColor(float a, float b, float c, float d)
- void glColor(int a, int b, int c, int d)
- void glColor(short a, short b, short c, short d)
- void glColor(ubyte a, ubyte b, ubyte c, byte d)
- void glColor(uint a, uint b, uint c, uint d)
- void glColor(ushort a, ushort b, ushort c, ushort d)
- void glColor(byte[] value)
- void glColor(double[] value)
- void glColor(float[] value)
- void glColor(int[] value)
- void glColor(short[] value)
- void glColor(ubyte[] value)
- void glColor(uint[] value)
- void glColor(ushort[] value)